Saturday, June 5, 2010
Game Review: Prince of Persia The Forgotten Sand for Xbox 360
Released: May 18, 2010
Developer: Ubisoft Montreal
Publisher: Ubisoft
# of Players: 1 (offline)
ESRB Rating: T for Teen
Price: $59.99 (new), $44.99 (used)
Available: Now (also available for other systems)
Prince of Persia: The Forgotten Sands marks the fifth game to be released for major consoles in recent years. The series itself has a pedigree of incredible action, adventure, platforming, puzzle based games that never fail to entertain. Does this one live up to that same pedigree or does it fall short? I'm here to let you know.
The plot of this game is very straightforward. On a trip to visit your brother, Malik, in his kingdom to learn to become a better leader, you arrive to find it overrun by an invading army. Upon finding your brother he says he plans on letting loose the army of King Solomon, which has been sealed away for centuries in a vault. The prince warns his brother that he won't be able to control the army but Malik doesn't listen. Upon breaking the seal containing the army, they begin to spill out into the vault, springing up from the sand released from the vault. Malik and the Prince both take half of the seal and are seperated. The Prince meets a female Djinn named Razia that tasks you with sealing away the threat of Solomon's army once again. While the plot is simple enough, it doesn't do much more than drive the gameplay forward. All of the Prince of Persia games had incredible storytelling and this one feels like they did not put a whole lot of effort into it. It isn't a bad story per se but it doesn't make the gamer enthralled in the world which is a shame as its incredibly fun to get around.
Also, Ubisoft really dropped the ball on the "tie-in" here. According to Ubisoft, this game is part of the Sands of Time trilogy that they had released back on the PS2. It takes place during the 7 year gap between the Sands of Time and Warrior Within. However if they hadn't told us this, no one would be any the wiser. This game does not tie in at all and after the fresh story presented in the last game released under the Prince of Persia moniker, I'm seriously disappointed that they didn't handle this better. They traded a new start for the franchise for a generic story that focuses on becoming a better leader and having to make the sacrifices that are necessary for that. They tried to say this game involves the Sands of Time but it doesn't. When you first meet Razia in the game she gives you the power to rewind time. What a cheap way to incorporate that.
The largest part of this game is the platforming/puzzles. These are executed quite well. If anything the only complaint is that they are a bit too easy. It is still fun to navigate through the game and figure out the solutions to the puzzles, no matter how close to simplistic they might be. You eventually get the ability to rewind time if you make a mistake, freeze water so that you can climb or swing on it, and you get the ability (near the end of the game) to make platforms appear that have crumbled with age. These mechanics work well together and don't feel unrelated. The only problem is they crop up a lot. I find it hard to believe that behind a bunch of walls (that get broken in cutscenes) have a spout of water behind it. Not just a spout, but almost like an actual fountain, for no reason whatsoever. That is a bit much. It is a minor detail but it still holds true.
The combat in the game is very well crafted and I have no serious complaints. There is your standard attack (x button), your kick to stun or knock over enemies (y button), your jump (a button), and you have 4 different magical spells you can activate by pressing the corresponding direction on the D-Pad. Each has a different element associated with it and a different use (i.e. the earth element spell coats you in stone armor that makes you impervious to attacks for a limited amount of time). How you get these spells is through an interesting RPG mechanic worked into the game. After killing so many enemies or finding some of the sarcophagi, you will have earned enough experience to get an upgrade. By hitting the Back button you are taken to an upgrade screen. You can upgrade any of the magic spells to lvl 4 or get added bonuses like making your standard attack stronger. This provides a great flow to the game's combat as you feel like you are getting stronger as the enemies start to get tougher.
The visuals of this game are superb, crystal clear detailed environments. The voice acting excels as does the soundtrack. This game has a lot of polish on it and its evident from playing for only a few minutes. Cut scenes display excellent next-gen graphics with no tearing issues whatsoever. This game looks and sounds gorgeous.
Now the achievements. Achievements can make or break the replay value of a game. Do you care to go back and collect the ones you missed just so you can play the game again? Well in this case the achievements for this game are way too easy. Maybe a 3/10. Most of them can be gotten in one playthrough if you are paying attention to the environment and achievements themselves. Even if they weren't easy to get, this is definitely a game that you would want to play through again to get whatever you missed.
All in all this is a good game, its not phenomenal and its incredibly short, clocking in at around 6-7 hours to complete. This is a great return to form for the Prince though and if you are a diehard Prince of Persia fan, I strongly recommend it. For everyone else, it will entertain you to its completion but unless you truly fell in love with it, this is a game that you probably would not play through often, if at all.
Prince of Persia: The Forgotten Sands for the Xbox 360 scorees a 74 out of 100
Friday, June 4, 2010
Game Review: Too Human for the Xbox 360
Too Human (Xbox 360)
Released: August 19, 2008
Developer: Silicon Knights
Publisher: Microsoft Game Studios
# of Players: 1 (offline), 1-2 (online)
ESRB Rating: T for Teen
Price: $29.99 (new), $12.99 (used)
Available: Now
This week I’m reviewing another game in the RPG genre, (Thank God), so it is back to the normal grind for me. Too Human is this week’s review, and while the game does have its faults, I genuinely enjoyed playing it. But, objectivity will always be my primary concern here.
This game plays like a 3D version of Diablo. In other words, it’s an exercise in gathering loot and constantly upgrading your armor and weapons to bigger and better things. As far as that goes, it succeeds with flying colors. But, this is also where the game has one of its biggest problems. A game like this is almost dependent on the camera and with Too Human, you have absolutely no control over the camera. Part of the reason for this is because you don’t attack enemies by just hammering the X or the A button or something to that extent. No, instead, you use the right analog stick to attack. Whatever direction you move the stick is the direction you’ll attack in. Now, it’s a very nice idea and it works very well, I, myself, enjoy the innovative feel of that function. But, as a result of that, the company left the camera controls to “hit the Left Bumper to center the camera behind you.” That would be fine as well, except there are instances where you can’t, because the game is trying to take a dynamic look at the environment. On top of that, the environments themselves are very bland,usually spanning no more than a range of 2 or 3 colors, and 2 or 3 different rooms that are just repeated over and over. The environments do not look very pretty or polished either. To be perfectly honest this game felt rushed.
The graphics for the game are certainly not impressive at all, and don’t even look halfway decent, especially for a next-gen game. They are bearable at best. The cutscenes are really terrible, the voice acting is very hit or miss (usually miss) and the game lends itself to too many other ideas. Norse mythology is a very in depth and interesting social structure for the gods and it feels like they just tossed it into this game as a side note. None of it is really ever explored and the ending fails to incite any emotion at all out of you. I understand they left the ending open for the other supposed two games in the trilogy, but I’d bet my life savings those games will never even see the light of day. Also, as a result of this, the game feels way too short with only 4 levels that might take a couple hours each to plow through. Another serious flaw in this game’s proverbial armor is the fact that you die far too often. You’ll usually get overburdened trying to take out a group of enemies, with missiles being fired at you from afar, and you can’t even reach the missile enemies to kill them, because there are just too many enemies in your way. This is before they start adding trolls and the tougher enemies into the mix as well. That, in itself, would be something, except there isn’t much of a penalty for dying. Whatever damage you’ve inflicted to said enemies stays and the only real consequence of death is that your armor and weapons will start to degrade. Other than that, there is no point to it. And, when you die, Dear Lord, you have to watch a cutscene of a Valkyrie dropping down from the sky, which will carry your body to Valhalla, Norse mythology’s idea of Heaven. This cutscene lasts from about 30 seconds to a minute, every single time you die, which, as I said, will be quite often. The list of achievements for this game isn’t too bad though. They are fun and genuine accomplishments, and will take some time to complete. But, most of them are also rather simple to finish. The exception to this comes with an RPGs idea of the "kill 10,000 people" achievements that have been showing up in games lately.
In shooters thats a hard thing to accomplish as you have to be either really good at the game or just play it constantly. Too Human has a similar achievement which is easy to reach simply by playing the game a lot, which you would most likely do anyways to gather bigger and better loot. The comparable achievement here is one called "Relics of a Forgotten Past." This achievement entails completing a 7 piece Elite armor suit. Now the armor and weapons in the game get classified into colors which represents their rarity. They are made by finding blueprints that have that rarity color. The elite armor suit this achievement is talking about is made from Red blueprints that are the rarest. Not only are they the rarest (meaning somewhere in the neighborhood of 1 dropping every 100 times you kill a boss), but they cost an astronomical amount of money to forge. This is beyond ridiculous and takes wayyyy too much time. It goes well beyond the shelf life of this game for any gamer.
They took on an ambitious role with this game, attempted to live up to a lot, and they fell on their faces. This game has been in development since before the Gamecube was released. The Gamecube! That’s quite a long time. And it really shows, because this game does not live up to any of the standards that a next gen game should.
Too Human for the Xbox 360 scores a 62 out of 100.
Thursday, May 27, 2010
Game Review: Madden NFL '09 for Xbox 360
Released: August 12, 2008
Developer: EA Tiburon
Publisher: EA Sports
# of Players: 1-4
ESRB Rating: E for Everyone
Price: $19.99 (new), $7.99 (used)
Available: Now
Well I have finally returned to write another review for you all to bask in the warm glow of my outrageous gaming knowledge and expert critiquing. This time is much, much different though. I am writing a review for Madden NFL 09 for the Xbox 360. Now there are a couple of issues involved with this that I must address before I begin the review, lest you all take to the streets in panic that I played a sports game *shudder*.
First of all, I’m a hardcore RPG (role playing game) fanboy and that is my preferred genre of gaming. First Person Shooters usually accompany the rpgs as well (I know odd mix). I don’t play sports games. At all. Ever. Like hell has frozen over in order for me to write this review. Even Satan is down in hell saying “Dude that’s messed up” about me having to write this. But I accept the task because maybe I can bring you some enjoyment.
Secondly, sports games are not video games. Video games were created with the intent of letting you experience a world or adventure you could never experience on your own. Grand Theft Auto is fun for a lot of people because they can beat up hobos and hookers in the game, while in reality they’d get arrested for being retarded. Anyone can be good at sports if they apply themselves and want to be good at sports. Therefore playing in the NFL is an attainable goal while slaying a dragon is not (this site does not endorse the slaying of dragons). With that, I give you my review and hope I don’t come off too biased or anything.
The Madden games have been around for quite sometime. I felt in order to do this right I had to go back and play the previous year’s iteration of the franchise, Madden 08. Now to be fair, these games have excellent gameplay. If you are in to sports games, these have the most fluid and intuitive controls out there. However there is no innovation. There is next to no difference between one year of the game and the next. They might add ONE new concept each year but that’s more as a test run to see if fans like that, and, if they don’t, well then it’s not in next year’s game. The only major difference is that the rosters for every team changes every year. However I never understood why that wasn’t just a download for say 15 bucks. It doesn’t make any sense to go out, spend 50 bucks on a game, to have it be the same thing, just with new players. But aside from that, it’s not a bad game. If you like sports games then, well you’ve already bought it regardless of my opinion but if you haven’t then go splurge on it so Electronic Arts can use that money to make better games like…..pretty much everything else. The gameplay is smooth, the controls are tight, and it is easy for a beginner to pick up and play, just don’t play a friend or you’ll get clobbered. All in all for a sports game it is fairly decent and fun to play. I just can’t stand to play it for more than 20 minutes at a time. There isn’t too much more to say about this game really and I wish there was, feel like I’m letting you all down. There are a lot of fun modes and surprisingly managing your team’s career feels kind of like micro management in an RPG and is very satisfying. Menus are very easy to navigate and this is truly a user friendly and casual gamer friendly game.
Madden NFL ‘09 is also available for Playstation 3, Nintendo Wii, Nintendo DS and Sony PSP
Madden NFL '09 gets an 80 out of 100
Best Games of 2007
10) Contra 4 (Nintendo DS)
Contra 4 is a modern take on an old school game. This game re-imagines the difficulty and fun factor of the original Contra, while still doing something new and different. In my opinion, this is even better than the original and it has brought back the Contra series for a new generation of gamer to experience. You’ll still pull your hair out at the difficulty, but you’ll love this game.
9) Legend of Zelda: Phantom Hourglass (Nintendo DS)
Now most people would probably say that this game belongs higher on this list. That’s true, perhaps it does. I placed it at #9 for a few reasons, however. First, while it is without a doubt the most innovative Zelda game yet, it still has the same basic plot. It’s slightly skewed enough to seem fresh but it’s still the same. Change is not always a good thing though, so that’s not something I’m griping about. I love Zelda. I own just about every Zelda game. The main reason I dropped this so low is because I haven’t had much play time with it yet. But it is an excellent game, which really shows the potential of the DS both graphically and in terms of gameplay.
8) Rock Band (Xbox360, Playstation3, Playstation2)
Rock Band is the next big thing. It takes the screaming guitar gameplay of Guitar Hero, and combines it with 3 other instruments. The price tag for the whole set is steep, though it is honestly worth it. This game provides endless fun. The problem though is that, if you have no friends, you won’t get as much joy out of it. The hook for this gameplay is playing with friends and feeling like you are part of an actual band. While you can’t form a band online due to the current lack of a world tour mode, it seems likely this will be possible in the future.
7) Final Fantasy Tactics: War of the Lions (Sony PSP)
This game is a remake of the original Final Fantasy Tactics for the Playstation. It was a hard game to come across, due to a limited production run of the game. So, this is Square Enix’s attempt to make it available for more gamers who missed it the first time. The combat is superb and has more depth than any other game out there. Story is told through in game text sequences and anime styled cut scenes which look fantastic. This is definitely a must have for any PSP owner, or strategy game afficionado.
6) Persona 3 (Playstation2))
This game is a good example of why the Playstation2 was dominating the game industry for so long. It’s a fantastic game, with nice anime styled visuals, a great story, and an intuitive and unique combat system. Not just that, but this game is quite the hybrid. It successfully combined a Role Playing Game with a high school dating simulation for unique results. Your monsters will get stronger based on how you handle your relationships with the people around you. This is such an interesting concept; it makes you wonder why no one had thought of this concept sooner.
5) Resident Evil 4 (Nintendo Wii)
Resident Evil 4 is one game that has stood the test of time and has never faltered. This game single handedly redefined the survival horror genre for video games. Now, this is an old game. It was originally released for the Gamecube around the end of 2004, beginning of 2005 I believe. Since then, it was re-released on the Playstation2 with extra content that the Gamecube owners never got to see. Well the Wii version remedies that by giving Nintendo owners the most complete version to date by combining the extra modes and content from the other games into this one entry. Not just that, but the control scheme works remarkably well on the Wii. And even though it is fairly dated, this game’s visuals still look impressive. Also, it doesn’t hurt that the price is just right. $30.00 for a brand new game is a lot better than $50.00, especially for a game as good as this. This game is one of the greatest games of all time. And, I don’t think it will ever be bumped from that list.
4) God of War II (Playstation2)
God of War II shows the true potential of the PS2 and gives gamers what they want. Visceral action and an intriguing storyline make up the heart of this game. No PS2 owner should be without it. Playing Kratos as he tries to reclaim his lost God powers is an absolute blast from beginning to end. Get your fill now though, because God of War III is going to be a Playstation3 exclusive . This game will keep you coming back for more over and over again, and it really shows that you don’t need to spend $600 to get the best graphics known to man. God of War II has the best graphics of any PS2 game and then some.
3) Call of Duty 4: Modern Warfare (Multi-platform)
The Call of Duty series has always been deeply rooted in World War 2 history. This time, it’s all about modern day combat. Gamers around the world are eating up its extremely fun and challenging multiplayer component, and that’s where this game shines. Call of Duty 4 is a game that was meant to be played online, even though it does have a robust single player campaign. There is no greater joy then having your pick of around 20 different guns and the variety of perks at your disposal just to kill your opponents. This game changes the way we think of multiplayer First Person Shooters (fps), and has paved the way for the next era of the FPS genre.
2) Bioshock (Xbox 360, PC)
Bioshock is one of the main reasons to own an Xbox360. This game has incredible story-telling, somewhat complex, but fun, combat and gameplay, a unique but fun hacking system, and a deep upgrade system. This game has only two problems. It’s not as long as I would have liked. Though, that is only a problem because it was so much fun. I wanted to play more of it. Also, the final boss fight and endings aren’t that good. Yet, it still keeps bringing me back to explore the undersea world of Rapture. The graphics are some of the best on the 360 to date. This is one that should not be missed. If you own a 360, you owe it to yourself to purchase this game.
And now folks, we come to the number 1 entry for Best Game of the Year. Not many of you will disagree with this choice. The few of you that do can’t manage to get your hands on the system itself, let alone the game.
And the winner is….
1) Super Mario Galaxy (Nintendo Wii)
Mario again takes the title of champion for another year. The Mario games have always been a blast, but not too innovative. They all play essentially the same way. While this is somewhat true for Galaxy, it also means something completely different. On the surface it may seem like it plays like its predecessors, but then you round a corner and now you’re on the bottom of the planet. The game constantly disorients you (which is actually fun) and gives you a fresh Mario experience. Yes it plays similar but at the end of the day,but, if it isn’t broke why fix it? This game also clearly demonstrates the real potential of the Wii’s hardware and the crisp, vibrant graphics the system is really capable of displaying. People thought the Wii was a joke and that the hardware could never have matched anything Sony or Microsoft could come up with. Here’s proof that those people are wrong.
So there you have it folks, the Best of 2007.
Worst Games of 2007
10) Crysis (PC)
Many of you would probably read that and want to burn me at the stake. That’s fine. I’m not saying the game itself is bad. It truly is a phenomenal testament to gaming. However, the fact that you probably need to buy like a $600 video card just so you can play it so it runs smoothly is just a joke. That’s like saying you bought a Playstation3 just for Uncharted: Drake’s Fortune. In other words, it’s a good game but the price tag is way too high.
9) Halo 3 (Xbox360)
Shhh…I feel a disturbance. I feel as though a thousand screaming fan boys cried out all at once and then were silenced. No matter what way you slice it the Halo series has not lived up to the hype since the first Halo. This series isn’t bad per say, but it’s not exactly trying to accomplish much. Halo 2 felt like Halo 1.5 and Halo 3 just feels like Halo 1.6. The story is extremely uninspired. The multiplayer is not very robust, except for the Forge, but more than half of the game types and settings you won’t try to use because you think they are lame. So most of the originality of the Forge is tarnished from the get go. I will applaud the 4-player online co-op addition which is what makes the game. But after that, all you have is an over glorified first person shooter, with the same story as its predecessors, extremely underwhelming and shinier graphics for a next-gen game, and the fact that the multi-player does not offer as much as nearly any other multi-player game on the market. Legendary mode is ridiculously easy as well. We all wanted to love you Halo, but every time I enter a game store I see more than a few copies of you used on the shelf. And we all know why.
8) Kane & Lynch: Dead Men (Xbox360, Playstation3)
Considering that this is a game from the makers of Hitman, you could believe that it would be pretty good. Let me assure you that it isn’t. If I had to rate it I would give it 2.5 stars out of 5. It has got a great story, but the game itself is basic by today’s standards. You play as Kane, a man who is told by fellow crooks that you owe them a lot of money. If you don’t get that money for them EXTREMELY soon, your wife and child are going to die. They give you this nut job to help you named Lynch. He will literally randomly start taking out hostages for no reason whatsoever. And the computer Artificial Intelligence (AI) is flat out retarded. You can pretty much stand behind one wall of cover and the computer opposition will take turns running blindly at you. It’s a joke really. Also for a game with this much gunplay, there has to be a better way of shooting people like a lock on system or something.
7) Clive Barker’s Jericho (Xbox 360, Playstation3)
This game looked amazing from the screenshots and all the information we were getting on it. Then it suffered the Halo syndrome. All bark no bite. The graphics are stellar but the rest of the game falls short. Uninspired enemies (there are only about 3 different enemy types in the whole game), bad mission design, level lighting issues, and horrible computer allies’ AI. The developers did work in a cool mechanic where you could switch back and forth from your unique teammates by possessing their bodies. However, this becomes boring real quick as you will just stick with the 1 or 2 characters you like most and never switch (unless absolutely necessary). Oh yeah, there is no ending either. It just shows a shot of the ocean and plays music of some girl singing like a Kenny G song. How would that make you feel?
6) Two Worlds (Xbox 360)
I think this may have been on another system as well but I don’t know nor do I care to know. This game sucks. One would think that to copy the formula behind Elder Scrolls IV: Oblivion would make this game superb. In reality, this game is the destruction of everything that was fun in Oblivion. It’s not worth your money. The controls are terrible, the graphics are terrible, the combat system is terrible, and oh look at that, the story is terrible. Skip this game if you know what’s good for you.
5) Spider-Man 3 (Multiple Platforms)
This game could have been excellent if the developer’s simply copied the game play from Spider-Man 2. For whatever retarded reason they came up with in their twisted minds, they decided to change and screw up the perfect web slinging mechanics of the preceding game. If something’s not broken, why fix it? Well that’s because you’re a jackass and you like to make babies cry. Everyone who has played this game will talk about the poor mission structure and all of that crap. However, poor mission structure would have been more than bearable if you could have at least had fun getting there.
4) Lair (Playstation3)
Let me get this straight. This game was developed by the team that created Star Wars Rogue Squadron, one of the best Star Wars flying simulations ever made. Not only that but they used the exact same engine to make this game. How can that go wrong? Well it didn’t just go wrong; it went about as wrong as you can possibly get without pissing God off. Apparently turning X-Wings and Tie-Fighters into dragons just doesn’t translate well I guess. The controls are absurdly difficult to handle thanks to Nintendo’s patented motion control….wait…..I mean Sony’s patented Sixaxis motion control. That and a terrible story make for a terrible game. Steer clear folks.
3) Tenchu Z (Xbox 360)
The Tenchu series has been steeply declining in quality ever since the Playstation1 era of gaming. The first entry on the Playstation2 marked the series downfall. This game continues in that direction. There is a character creator which is cool. But this is where the game has another big fault as well. Since you make your character in this game, he/she isn’t really the central protagonist and you can feel that when you play. It is hard to get drawn into a character that has no place in a game whatsoever. Not just that but the graphics are terrible and so is the game play.
2) Vampire Rain (Xbox 360)
Here is another case of good-idea-gone-bad. Take an incredible game series like Splinter Cell and mash it up with vampires. Sounds good in theory but in execution is just awful. You are charged with mission after mission of sneaking around avoiding these super human vampires to complete certain objectives. However, if these vampires see you its game over because your guns can’t possibly kill them. The guns do little to no damage so what’s the point of even having the guns? Not just that but these vampires are like high school cheerleaders. They talk so fucking much. Just shut up already!
And now folks, we come to the number 1 entry for Worst Game of the Year. Some of you may disagree and some may sing my praises from the rooftops (if you’re going to do that, come sing on my roof so I can hear it). Whether you think I am being too harsh or not, no one can dispute that my facts are false and/or opinion based.
And the winner is….
1) Heavenly Sword (Playstation3)
That’s right. Heavenly Sword is the worst game of 2007. This is for many reasons however, for me there is one main reason: Originality. This game is a straight bootleg rip-off of God of War. There is no denying that fact. The game starts off with the main character Noriko, a scantily clad female, dying in the throes of battle and the rest of the game is spent recapping the story of how she got to that point and ultimately to what happens right after that event. God of War starts off with Kratos dying by throwing himself off a cliff and the rest of the game is recapping how he got to that point and then his ascension to being a God. Seeing a pattern yet? Now just like God of War, you have two attack buttons, square and triangle. The point of having two of them is to that they DO SOMETHING DIFFERENT! However it is made clear early on in the game that if you hit the triangle button at the right time you will counter an enemy attack and do a quick kill. So basically they tell you at the beginning to mash the triangle button cause square won’t benefit you at all. In God of War (GoW), square was your quick attacks and triangle was your heavy attacks. Heavenly Sword decided to assign different stances. By holding a particular shoulder button, you can stand in a power stance, quick stance, or ranged stance, all with different properties. However you have to hold down a shoulder button the whole time which can be pretty tedious. The sixaxis controls are terrible as well. There are several segments in the game where you play as Noriko’s retarded and creepy sidekick who shoots like an automatic crossbow. These segments require you to tilt the sixaxis in order to hit your targets. This is hard enough when the enemies can’t get at you and you’re just trying to take them out. Its damn near impossible when they can actually hit you and you need to fire fast to kill them. One shot when doing the motion controls, called After-Sight (what the f**k)), kills them instantly, but it can take up to 4 crossbow shots if you are not performing the After-Sight. I’ve been told you can shut those controls off but if you can’t play a game with the default settings then what good is the game? That’s like playing Ninja Gaiden with a game shark and saying, “Well it was too hard for me with the game’s standard settings so I had to change them.” And last, but not least, there are the puzzles. Now again for every one of you people out there who has said to me “An action game doesn’t need puzzles” let me take this time to tell you to back off and go play Grand Theft Auto or Halo 3. Puzzles are the reason we play these games. Want proof? Look at God of War. Every boss battle in that game is a puzzle combined with hack and slash. There is a reason most hack-and-slash games have puzzles, and that’s so the combat doesn’t feel boring or repetitive. Heavenly Sword’s puzzles don’t really break up the action much so it constantly feels repetitive. The puzzles are absolutely laughable. Every single one consists of finding a cart of HATS (Screw you. They are not shields. Why would they have straw shields?) and proceeding to grab one of the hats and throw it (using the After-Sight controls) at a gong which will open the door you need to proceed through. How uninspiring. I’m sorry but who the hell thought this was a good idea?! “Hey, let’s make them throw hats at gongs! Wouldn’t that be fun? Man I have always wanted to do that!” Not just that but this game is ridiculously short for a “killer app” for the Playstaion3. You can beat it in around 6 hours I believe. The story is crap as well.
So there you have it folks, the Worst of 2007.
Leave your comments to this story. Do you agree or disagree? Let’s hear what you think.
Wednesday, May 26, 2010
Game Review: Final Fantasy XII Revenant Wings for the Nintendo DS
Released: November 20, 2007
Developer(s): Square Enix and Think & Feel Inc.
Publisher: Square Enix
# of Players: 1
ESRB Rating: E10+ for Everyone 10+
Price: $19.99 (used)
Available: Now
Revenant Wings begins with a few tutorial stages on how to play the game and how the rock-paper-scissors style of gaining an advantage over your enemies in combat is supposed to work. Melee characters have an advantage over ranged characters, which have an advantage over flying characters, which have an advantage over melee characters. Now this game is a sequel to the Playstation 2 game, Final Fantasy XII. Even though it is a sequel, you do not need to know a single thing about the first game to understand this one. The only real tie in to the first game is that a good portion of the characters from the first game appear in this one. That’s it. Not much of a sequel.
The plot is extremely simplistic. As Vaan, the main character, who is SEVERELY feminine, your Sky Pirate ship is lost at the beginning of the game after the training missions. When he witnesses a kind of ship he’s never seen before land in the city, he decides to steal it and his fledgling sky pirate friends decide to find him on the ship when it suddenly flies into the sky to some unknown floating continent. Upon exiting the ship they find that this continent is under attack by other sky pirates, who are able to summon monsters (just like you are) to basically slaughter all of the people. Later on (like 12-18%) in the game, you come to find out that the bad guy is called the Judge of Wings and he is looking for this huge piece of Auracite which will basically allow him to challenge God. It just so happens the reason you can summon monsters is cause you have a smaller piece of the auracite crystal, as does your other friend Balthier, who you don’t see after the training levels (gasp! I wonder where he could be….).
Now, let’s move on to the flaws of the game. I’m sorry to any readers if it seems like I pick on a games flaws mostly. Unfortunately as is usually the case, flaws stand out more than unexpected perks. And I have yet to play a game where I was pleased by something that was never talked about being in the game, pretty much because they will always talk about whatever it is to hype the game.
First off, the DS controls fall flat on their dual screened ass. RTS games are fun and great to play because of the control you have. You can literally pick out each and every single one of your units and direct him to do something differently. In this game you can not, it’s almost impossible to just pick the one character you want to select when they are all clumped together or in the middle of a fight. Square did try to work around this problem though. Part of the problem is that the screen is too small to be very accurate with the stylus. The other part is that there is no real way of breaking up the controls to a working point without complicating the interface. Square Enix’s solution was basically to let you clump units together. Every main character you had was like a leader. They would get special skills that they could use on enemies. Example: Kyte, your ranged attacker, could learn (through leveling up) to use firaga, blizzaga, or bio magic. These would hit all enemies but obviously, you would have to play to their weakness to be truly effective with it. Let’s talk about your summoning chums now before I get too crazed.
Your piece of auracite lets you summon monsters onto the battlefield through special summoning gates. These gates do not appear on every level though, so most often whatever you start with is what you are stuck with. When you start a level, each leader type will have 2 monsters as his (for lack of a better term) lackeys. Whenever you click that leader’s character tab at the top of the screen, it selects the whole group so instead of moving one character you can move 3 or however many you have. This was actually a wise move on Square Enix's part. But at the same time it clogs the interface. The screen is small enough as is and it’s a pain to be confined to such a small face with a big enough interface interfering with it. Now as for the monsters, how you acquire news ones is different and unique. Basically, you have something like the license board from Final Fantasy XII. It’s a ring with 4 general sections of fire, earth, lightning, and water. Each corresponds to a different elemental magic. You spend spare auracite you find after some missions (usually story missions) to unlock a new monster on the wheel, unlocking 1 of each type of monster (melee, ranged, flying) in that section opens up the next LVL 2 branch of monsters to unlock. The cool thing is you get to unlock some serious classics like Ifrit and Shiva. The bad thing is that more often than not, your monsters weakness is the elemental type of the creature that’s weak to you. In other words, Ifrit is fire and Shiva is weak to fire, but Shiva is ice and Ifrit is weak to ice. It’s not very well balanced. You can actually set up a grouping of 5 monsters before and after each battle so you can try to play to the enemy’s weaknesses. With this, the problem is how the characters start off.
You can configure your monster setup so that Vaan should be starting off with two lightning melee types but his starting lackeys will be just random. How are you supposed to use the STRATEGY in REAL TIME STRATEGY if you can’t even manage your troops accurately?
I have 2 other things to say about this game before I drop my score. 1) The missions. While there are a lot, they are broken up too much by pages and pages of text. I don’t know about you but if took a game like Devil May Cry and had Dante talk for about an hour in the middle of each fight I’d get pretty tired pretty fast. Not just that, but some of the missions are ridiculously out of place. One such mission appears early on, where instead of letting you amass a small army to take out the bad guys, you have to stealthily sneak Vaan into a temple. And if he gets noticed, you have to start over because he can’t kill any of the enemies on the map. While there is no place for a mission like that in an RTS, it would even be manageable except once you’re in a spot where you think you can’t be seen, and the computer still manage to somehow see you. There are chests to get on the level but its damn near impossible cause you have to rush to the end of the level if you want to live. 2) The customizing. Now early on you are told that you get to make stronger items out of random things you find in battle or after each mission like bones, leather, etc. While that’s true, it’s not until somewhere around 4 hours into the game that you are allowed to do so. This is about 20% into the game (if your doing all of the optional missions as well). That should have been available from the start considering how a large part of the success of battle depends on what items your character has equipped.
All in all, this is a decent game at best. At worst, its an experiment adding another lackluster game to Square's downward spiral of bad games. The game attempts to do a lot of things right to push the genre forward on the DS but still falls short. However if you are looking for a great RTS experience on the DS, this is the closest your going to get. The question is would you really care if this game wasn’t called Final Fantasy? Probably not.
Final Fantasy XII: Revenant Wings gets a 63 out of 100